Vertical Slice Agreement

Vertical slice agreement refers to a contractual agreement between the publisher of a video game and the developer. This agreement outlines the terms and conditions under which the developer will create a playable demo of the game for the publisher. It is called a vertical slice because it is a small portion of the game that includes all of its key features.

In this agreement, the developer is required to provide a playable demo that showcases the game`s graphics, gameplay mechanics, and other key features. The demo is usually a polished version of a specific level or section of the game, designed to give the publisher a taste of what the finished product will look and feel like.

The purpose of a vertical slice agreement is to reduce the risk of the publisher investing in a game that does not meet their expectations. By providing a playable demo that is representative of the finished product, the publisher can see firsthand what the game will look like and how it will play. This helps them make informed decisions about whether or not to invest further in the development of the game.

From the developer`s perspective, a vertical slice agreement also provides a clear guideline for the development of the game. By knowing what is expected in terms of the demo, developers can work towards a defined goal and ensure that they are meeting the publisher`s requirements.

In addition to providing a playable demo, a vertical slice agreement may also outline other key aspects of the development process. For example, it may specify a timeline for the development of the game, including milestones for the completion of major features. It may also outline payment terms and intellectual property rights, ensuring that both parties are satisfied with the final product.

Overall, a vertical slice agreement is an important tool for both publishers and developers in the video game industry. It provides a clear outline of the expectations for the development of a game, reduces risk, and ensures that both parties are satisfied with the final product. By working together to create a polished and representative demo, publishers and developers can build strong partnerships that lead to successful game launches.

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